Battles aren’t random like in many JRPGs, but instead are triggered by creatures that you approach or vice versa. This is sadly not explained brilliantly by the game itself, and I found myself turning to the internet for answers either from forums or the original PlayStation manual (something which is noticeably absent in this package).Įnemy design is great, with staples like skeletons and mythical beasts complemented by some downright bizarre beasties, like a rainbow trout with legs and a trident. This means grinding isn't always necessary, but it’s still worthwhile in order to get the optimal combinations of skills. You gain new abilities from using the ones that you have, with new moves ‘glimmering’, which is to say that sometimes you’ll cast an attack, and suddenly learn and perform a different one. The important thing here though is how does it play? The SaGa series is a different kettle of fish to most JRPGs, with no XP or levelling. Not enough to be off-putting, but it reminds you every now and then that this is a remaster and not a whole new game. In some sections there are what look like 90s digitised sprites placed on top of ostensibly redrawn environments and it’s a little jarring when this occurs. Square Enix has already stated that some AI upscaling has been used and on occasion things look a little out of place. The character models are now super high res and seem to have been redrawn from scratch, but many of the enemies look like they’ve been upscaled from original assets. Graphically, this is a reasonable upgrade from the original release. It’s very in-keeping with the soundtrack that you would expect from a Square RPG and sets the scene perfectly. In fact, the original composer Kenji Ito has been brought in to create new music for new main character Fuse. This hasn’t changed much from the original and has just been tidied up a little. The first thing that you will notice upon starting the game is that the soundtrack, as is often the case with Square titles, is absolutely lovely. I played the Switch version for this review, but the features are the same across all versions. This remastered version of the 1997 Square PlayStation classic makes up for the lack of a release by coming to pretty much every platform worldwide simultaneously including mobile devices. In my defence, the title never got a PAL release so it passed me by in the 90s and it has never quite made the top of my ever-growing ‘to play’ list since then. I’ve not even got around to starting Chrono Trigger, let alone finishing it! And so it is with SaGa Frontier a classic RPG that I’ve just never managed to get round to. I’ve made it to the end of a few of the Final Fantasy series and Skies of Arcadia, but I’ve never completed Ni No Kuni or any of the Breath of Fire games. Reviews // 18th Apr 2021 - 2 years ago // By Gary “Dominoid” Sheppard SaGa Frontier Remastered Reviewįor someone who talks about loving JRPGs, it’s surprising how few of them I’ve actually finished.
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